Robbery

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Individual

Whether you succeed with a robbery or not depends on the following factors: 1. Your intelligence 2. Your strength 3. Some of your tolerance 4. Your weapon's damage and accuracy 5. Your armor The formula to calculate the outcome of a robbery looks something like this:


your_points = (intelligence + strength + tolerance/2)/3 + (weapon damage * accuracy/10) +- some random parts + armor

robbery_points = difficulty * random part

robbery_outcome = your_points - robbery_points


If robbery_outcome is more than 0 you will succeed with the robbery. We won't tell you the impact of the random parts, we must keep a litte bit of mystery in the game ;) ________________________________________________________________________________________________

Group

As alike as in the case of the group assault in order to make any of these robberies it is necessary to be a mobster. Robberies differ from themselves in the level problem and with the number of persons needed for making them, a needed stamina is a shared feature of group robberies for attaching for the robbery - it amounts the 30%.

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